RUGBY
UNION - INTRODUCTION/BETTING TACTICS.
An article from BETFAIR BETTING
EXCHANGE for British Betting and Gaming Sites.
Rugby Union
the history and the basics
The origins of rugby are believed
to trace back to the early 19th century when William Webb
Ellis took the ball in his arms and ran,
whilst playing football at Rugby School.
A game of rugby union lasts 80
minutes divided into two 40-minute halves when teams swap
attacking ends. The simple aim of the game is to outscore
your opponents using the ball. The rugby pitch is
arranged as follows note the goal post H shape.
The game is controlled by one
referee and two touchline judges. High-profile games now
have a television referee who can be used for disputed
tries, such as offside or ball grounding technicalities.
Rugby is played with an
oval-shaped ball, hence rugby is often jokingly called
egg chasing. It can be kicked, passed between
players of the same team or run with. The only
restriction is that the ball must be passed backwards and
when the ball is kicked the retrieving player from the
kicking team must have been behind the kicker (on-side)
when he made contact with the ball.
Each team has a maximum of 15
players on the field at any time. These are broken down
into two groups, a pack of eight forwards who
do most of the physical work - compete the scrums,
line-outs and gain the hard yards in rucks and mauls. The
second group the backs are the creative
flair players who are more frequently found
running with the ball attacking open spaces, looking to
score tries. All positions are specialised particularly
in the pack.
A typical rugby union line up is
illustrated; the forwards are numbered 1-8 and the backs
9-15.
Points are
awarded as follows:
Try - 5 points
The action of grounding the ball
in the in-goal area. Breakaway tries are easiest to spot
but in a pack of players over the line, the video
official may be required to adjudicate if the ball has
been grounded.
Conversion - 2 points
After scoring a try, a player has
an attempt from any distance in line with where the try
was scored in the field of play at kicking the ball
between the posts and over the crossbar.
Drop Goal - 3 points
Scored in open play, the ball
must be dropped and make contact with the ground before
being kicked. The ball must pass between the posts and
over the cross bar to be successful.
Penalty - 3 points
If a penalty is awarded in range
of the goal kicker the team may opt to goal for a penalty
as opposed to advancing towards the try line.
Teams will often take the easier
three points from a penalty rather than push on in the
hope of crossing the line for a try. With a reliable
kicker, teams often dont need to score as many
tries as their opponents to win the match. Drop goals
become more of an option late in the game when the score
is tight, particularly to break a deadlock or to force
the opposition to score twice to win the match.
Key Terms:
Scrum:
A method of restarting the game
from dead-ball situations or as a result of infringements
such as slow ball from rucks or mauls, forward passes and
knock-ons.
Only forwards can compete in a
scrum, so it is eight versus eight. Roles in the scrum
are highly specialised, and due to the dangerous nature
of a scrum there are strict rules on twisting,
collapsing, and forming the scrum. The teams aim to push
the opposing team backwards and gain possession; however
it is unlikely for the team feeding the ball into the
scrum to lose the ball.
Line-out:
The line-out is unique to rugby
union. It is a method of re-starting dead ball situations
from the point where the ball crossed the touchline and
left the field of play. An equal number of players line
up from opposing teams ranging from three to eight. A
player throws the ball down the centre of the line with
players aiming to gain possession.
The team who did not last touch
the ball choose the number and throw the ball unless the
ball was kicked out when advancing down the field as a
result of a penalty being awarded.
Ruck:
When a player is tackled and
taken to ground they must release the ball. Players from
both sides come together aiming to either gain or retain
possession of the ball. A ruck is formed when players
from either side make physical contact with the
opposition. The ball can only be handled by players on
their feet, players must join the ruck from the back (an
onside position) and all players in a team must be bound
(holding on) to another member of their team.
Maul:
A maul is also a coming together
of opposing teams aiming to gain but mainly retain
possession and improve field position. The major
difference from a ruck is that the ball is not on the
ground, it is passed from player to player as the maul
moves, e.g. Englands famous truck and
trailer play. Each player must be bound to at least
one team mate and like a ruck, players entering the maul
must do so from an onside position.
Sin-bin:
In most cases, the referee will
first ask the captain to warn his players about
misconduct. Serious fouls, repeated acts of indiscipline
or dissent can result in the player is sent from the
field of play for ten minutes on the sidelines.
Penalty Try:
If the defensive team make an
infringement which the referee deems to have prevented a
try-scoring opportunity, a penalty try is awarded. No
matter where the try would have been scored the team get
a conversion attempt from in front of the posts; it is
effectively a guaranteed seven points.
Things to look
out for when betting:
In rugby union play does not stop
unless there is an infringement, the ball leaves the
field of play or points are scored. In a tight game or
when the margin is close to a handicap mark, the clock
and field position become more valuable.
The markets do not stop either.
As a much higher-scoring sport than football, and with
several means of scoring, markets are not actively
managed so celebrating that try could prove costly
if youve got unmatched bets on the screen. Have the
cursor poised over cancel all if you leave
prices up on screen.
The weather affects the style of
play and hence can suit some teams more than others. Look
for teams with strong packs who can grind out the hard
yards in tough wet conditions. A team who play open,
expansive rugby are suited by good conditions. The
weather conditions are a major factor in total points
markets.
Major upsets are very rare in
contact sports, but the underdog can often keep the game
close until eventually the gaps in fitness and strength
become fully exposed as fatigue sets in.
Injuries are important,
particularly in specialised positions such as scrum-half
and fly-half. The player who can have the greatest effect
on the game is often the recognised goal kicker. Having a
good tactical as well as scoring kicker is essential. You
need only look at England and Jonny Wilkinson who almost
single-handedly won the 2003 RWC, and look at the results
since when he has been mostly injured.
Having a player sin-binned can be
crucial. The extra man advantage can be important
especially at the end of a game, or in tough weather
conditions when players tire. The player in the sin-bin
is also important in a similar way to having a player
injured.
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